![]() The vast majority of people don't know how the different AA methods work and then ask question like 'but why does SSAA hit my FPS so much harder than MSAA' or 'will i have the same image quality with MSAA like i have with SSAA'. FXAA adds only a blur to an already rendered image, so it requires no GPU power at all. It's self-explanatory that SSAA require A LOT more GPU power than MSAA because both AA methods work completely different. This has the result that the whole image look a lot better, more crisp, smoother edges, and so on. SSAA does re-render the whole image (and not only the edges like MSAA) a couple of times and layers them. And then there is SSAA (as well as Sparse Grid SSAA), the 'trick' some people use with NVIDIA inspector. The image quality is much better than with FXAA. ![]() MSAA on the other hand multi-sample the edges (redraw the edges several times if you wanna name it that way) of an object x times to actually make edges really smoother while not touching the rest of the image. They are just blurry, just like the whole image suffer from this effect. ![]() It does nothing but add a blur to the image to create the illusion that edges are smoother, while they are not. It's an effect that is applied post-processing, when an image is completely rendered the FXAA is applied. Maybe people had their driver set to override the ingame settings and unknowingly disabled the effect.įXAA is crap anyway. My only complaint would be why the FXAA setting has had no effect on some PC configurations since launch No more flashing on thin objects as the ship heaves and rolls in port and the small objects are more visible in game.
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